**
Scum Party Main
Page**
__Number
of Players__: 5 to 50
__Object of the Game__:
Become King or Queen while avoiding becoming Scum
__The Cards__: Regular
playing cards, including Jokers, are required for this game. For
5-8 players, use 2 decks. For 9-12 players, use three decks. For
13-15 players, use four decks. If more than 15 players are
present, divide into two groups, with each group using its own
table.
Joker is the
highest card at the table, and one Joker will be anything on the
table. Nothing can trump a Joker. Ace is the second
highest, then King, and so forth down to the Two card. There are no
wild cards in the original game, although some
variations
use a variety of wild cards. Suits do not matter in this game,
only the value of the cards.
Beginning Play
Seating positions are of
utmost importance in this game. Initial positions at the table
are assigned by a random draw. The player with the highest draw
becomes King or Queen, the second assumes the Assistant King or
Queen chair (sitting to the right of the King or Queen), and on down
to Assistant Scum, and, lastly, Scum. Players in between these
positions are known as Commoners.
The Deal
The King or Queen takes the
seat at the head of the table, and everyone else sits as noted
above. The cards are handed to Scum, who shuffles the decks
thoroughly, then deals the cards one at a time, beginning with
himself and going to the left (that is, dealing up the ranks,
through the Commoners and on to the King or Queen). All cards
are dealt before play begins. It does not matter to whom the
last card is dealt, and the hands do not need be equal in number.
Players should look at their cards and arrange them in numerical
order.
The Play
Once all cards are
dealt, Scum must give his or her two highest cards to the King or
Queen. The King or Queen in turn must give his or her two lowest
cards to Scum. The Assistants likewise trade their highest and
lowest.
During the
course of play, Scum may be referred to as "Scum," and has the
responsibility of "pulling" the "dead" cards from each trick (the
cards are not added to Scum's card total, but are rather turned
upside down in front of Scum, and are no longer in play).
The King or
Queen begins play by placing a single, pair, three of a kind, etc.,
on the table. Suits do not matter, only face (numerical) value
counts. If more than one card is played, all cards played must have
the same face value (for example: 2 Threes or 3 Nines). The player
on the right then has the opportunity to play. If he or she plays,
the play __must__ be the same number of cards (single, pair,
three of a kind, etc.) but __must__ be of a higher value than the
previous cards played. Making a play is always optional.
Play goes
around the table once per trick. At that point, the player with the
highest card(s) wins the trick, and thus the privilege of leading
the next trick. Play thus continues until everyone runs out of
cards, with the object being to become the first person to get rid
of all your cards.
The first
person to dispose of his or her cards becomes the new King or Queen
when the next round begins. But play does not stop at this
point! Play continues until there is only one person left
holding a card or cards. The second person out becomes the new
Assistant King or Queen, the third person assumes the third position
at the table, and so forth, until only one person is left ... the
Scum!
__Important:__
Everyone must keep track of the order in which they run out of
cards!
The game
continues as long as the players want to play, with everyone
changing seats as determined by order of playing out in the previous
trick.
NOTE: If a
player runs out of cards and at the same time wins the trick (that
is, the player would have begun the next trick if he or she had any
cards left), then the lead goes to the highest ranking player
remaining at the table.
Basic Strategy
The most basic advice
is this:
1) Lead with the lower cards in your hand when you win a trick
2) Do not play all your high cards too quickly, or you will be left
with trashy cards
3) Rarely break up sets of cards (pairs, 3 of a kind, etc.); just be
patient.
4) If the person to your immediate left wins a trick, it is usually
to your advantage
Multiple Table Games
Establish a hierarchy
of tables, with an upper and a lower table. Play a hand as
usual, waiting for players at both tables to finish. At the
end of the hand, the top half from each table will move (or remain)
at the upper table, while the lower half of each table assumes seats
at the lower table.
Specifically,
at the upper table, the winning half of that table assumes the top
half of all positions at the table, in accordance with the positions
they ended in at the conclusion of their prior hand. The
winning half of the lower table joins them, but assumes the lower
half of all positions at the table, in accordance with the positions
they ended in at the conclusion of their prior hand. The same
formula is applied to the lower table, but with the second half of
each table (this means the second half of the upper table assumes
the first half of the lower table).
If there are
more than two tables of players, players move up or down __one__
table only at the conclusion of each hand, as outlined in the above
paragraph.
Play thus
continues repeatedly.
Tournament Play
for Multiple Table Games
Tournament play for
multiple table games scores as follows (scores are tallied only when
players at take place in their newly earned positions; the initial
seating at the beginning of the Tournament is __not__ scored):
1) The number
of possible points that can be earned on any one hand is determined
by the number of tables. For example, in a __four__ table
tournament, a player __remaining__ at the top table (otherwise
known as the Throne Room) upon __completion__ of a round would
earn 4 points; 3 points would be earned for remaining at the third
level, 2 at the second level, and only 1 at the bottom level
(otherwise known as the Scum Pit).
2) Points are
__also__ earned, or lost, for obtaining certain positions at __
any__ of the game tables, as follows:
King or Queen = 2 points
Assistant King or Queen = 1 point
Assistant Scum = -1 point
Scum = -2 points
At the end of
the Tournament, the high score is the Tournament winner. |